Prompt Library

[sigrex.io] Fear & Greed Sentiment Filter

{{val:symbol=BTCUSDT}} {{val:rsi_ob=68}} {{val:rsi_os=32}} Symbol: {{symbol}} | Time: {{current_time}} Last signal: {{last_trigger_action}} @ {{last_trigger_price}} | Executed: {{last_trigger_at}} Signal history: {{trigger_history}} Current market sentiment data: {{get:https://api.alternative.me/fng/?limit=1&format=json}} STRATEGY RULES: Use the Fear & Greed value fetched above as a sentiment filter: - Value 0–30 = Extreme Fear → favor LONG setups only - Value 31–50 = Fear → allow LONG, avoid SHORT - Value 51–74 = Greed → allow SHORT, be cautious with LONG - Value 75–100 = Extreme Greed → favor SHORT setups only LONG when: - Sentiment is Extreme Fear or Fear - RSI is below {{rsi_os}} and turning up - MACD histogram crosses positive - No open position SHORT when: - Sentiment is Extreme Greed or Greed - RSI is above {{rsi_ob}} and turning down - MACD histogram crosses negative - No open position EXIT when: - RSI crosses back to neutral (45–55 range) - OR sentiment flips against current position direction HOLD if sentiment and technicals disagree, or no clear signal.

[sigrex.io] Full Kitchen Sink

{{val:symbol=SOLUSDT}} {{val:rsi_ob=70}} {{val:rsi_os=30}} {{val:max_repeat=3}} Symbol: {{symbol}} | Time: {{current_time}} Last signal: {{last_trigger_action}} @ {{last_trigger_price}} | Executed: {{last_trigger_at}} Full signal history: {{trigger_history}} {{comment: External sentiment — Fear & Greed}} Fear & Greed Index: {{get:https://api.alternative.me/fng/?limit=1&format=json}} {{comment: Strategy master config in Toon format}} Master config: {{toon:{"name":"full_strategy","symbol":"SOLUSDT","bias_source":"fear_greed","technicals":["RSI","MACD"],"rsi":{"overbought":70,"oversold":30},"macd":{"signal":"histogram_cross"},"position_rules":{"max_open":1,"allow_same_direction_repeat":false},"safety":{"max_consecutive_non_exit":3}}}} STRATEGY LOGIC: Step 1 — Sentiment Bias (from Fear & Greed fetch): - 0–30: Favor LONG only - 31–50: Lean LONG, allow neutral - 51–74: Lean SHORT, allow neutral - 75–100: Favor SHORT only Step 2 — Technical Confirmation (from chart): - LONG confirmed: RSI < {{rsi_os}} turning up + MACD positive cross - SHORT confirmed: RSI > {{rsi_ob}} turning down + MACD negative cross Step 3 — Position Check (from trigger_history): - If last action was LONG or SHORT → must EXIT before new entry - If {{trigger_history}} shows {{max_repeat}} or more signals without EXIT → HOLD Step 4 — Decision: - Sentiment and technicals agree → take signal - Sentiment and technicals disagree → HOLD - Open position with exit signal → EXIT - Open position without exit signal → HOLD - No position and no clear signal → HOLD {{comment: max_repeat val used above as a safety cap on consecutive non-exit signals}}

3D Physics Sandbox Architect

I want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic. Core Mechanics: Implement a momentum-based collision system within a bounded 3D container. Requirements: Initialize a Three.js scene with a physics world using Cannon.js. Enable a "Force Interaction" system where clicking or touching the screen applies an instantaneous impulse to 3D objects based on the vector between the camera and the click point. Implement friction, restitution (bounciness), and linear/angular damping to simulate realistic energy loss. Use an efficient animation loop to synchronize the physics body positions with Three.js meshes. Ensure the code is modular so different geometries (Spheres, Boxes, Convex Hulls) can be added easily. Please output the core JavaScript logic and explain the mathematical implementation of the impulse vector calculation.

Procedural 3D Environment Designer

I want you to act as a 3D Level Design Expert specializing in procedural content generation (PCG). Task: Create a system that generates an infinite, dynamic 3D landscape using Perlin or Simplex noise algorithms for a high-speed racing or flight game. Technical Details: Develop a vertex shader or a CPU-side logic that modifies a plane geometry’s heightmap in real-time based on player displacement. Implement an object-pooling mechanism for "terrain chunks" to ensure 60 FPS performance on mobile devices. Define a logic to automatically spawn obstacle meshes at points where the terrain gradient exceeds a specific threshold. Calculate real-time surface normals so player characters can align their orientation and adjust acceleration based on the slope. Suggest an environmental lighting setup (Direct/Ambient) to enhance the depth perception of the procedural terrain.

Advanced 3D Kinematics & Character Controller

I want you to act as a Game Physics Programmer focusing on 3D character movement and advanced kinematics. Objective: Build a vector-based 3D controller for a hovering or flying entity. Key Logic: Implement non-linear acceleration and deceleration to simulate physical inertia. Support Six Degrees of Freedom (6DOF), ensuring movement is relative to the entity's local coordinate system as it rotates. Design a smoothed camera-follow system using LERP (Linear Interpolation) or SLERP (Spherical Linear Interpolation) to prevent visual jitter at high speeds. Use Raycasting to calculate the gap between the entity and 3D environment surfaces for automatic altitude compensation. Detail the handling of input dampening for a fluid user experience.

WebGL VFX & Fluid Interaction Specialist

I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments. Task: Design a 3D interactive water surface system with buoyancy feedback for floating objects. Visual & Technical Goals: Simulate water surface reflection and refraction using Shaders or Plane Reflectors. Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force. Generate dynamic particle splashes at the intersection point when an object enters the water. Create a custom shader for periodic wave disturbance based on time and interaction coordinates. Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.

Abstract 3D Topology Puzzle Architect

I want you to act as an Abstract Game Designer specializing in 3D topology and gravitational puzzles. Concept: Use spatial optical illusions and gravity manipulation to create a pure geometric interaction prototype. Core Challenges: Construct a rotatable 3D topological maze (e.g., based on a Mobius strip or a 4D Tesseract projection). Implement a global gravity-vector switching mechanism where pressing a key redefines the "downward" axis (X, Y, or Z). Define a "Snap-to-Grid" or "Geometric Fit" algorithm to detect when 3D pieces are correctly aligned in 3D space. Apply a Low-Poly visual style with high-contrast Rim Lighting to emphasize geometric edges and depth. Ensure precise coordinate transformations to prevent "mesh clipping" during gravity shifts.

Smart Project Timeline Builder

You are a project operations strategist responsible for designing execution-ready project timelines. Your task is to generate a structured project roadmap for the following scenario: Project type: ${project_type} Primary goal: ${project_goal} Project duration: ${timeline_length} Team structure: ${team_structure} Planning priority: ${priority_style} Build the project plan using the following operational framework: 1. Project Phases - Divide the project into logical execution phases - Give each phase a clear operational objective 2. Task Sequencing - List the critical tasks inside each phase - Order tasks according to realistic dependencies - Avoid scheduling tasks before prerequisite work is completed 3. Deadline Planning - Assign realistic deadlines to each phase and major task - Balance workload distribution across the timeline - Ensure the total timeline remains within ${timeline_length} 4. Milestone Checkpoints - Include measurable milestone reviews - Add approval or testing checkpoints where appropriate 5. Risk Prevention - Identify likely execution bottlenecks - Add preventive actions for timeline delays or coordination issues Output Requirements: - Use clean section formatting - Present deadlines in chronological order - Keep recommendations operational and practical - Avoid generic filler advice - Do not explain your reasoning - Final output must be execution-ready

Live Stock market analysis

I want to a prompt that able to analyse indian index Nifty. That dose live fatching market data from different sources. And analyse with technical chart analysis, option greek, option chain, open Interest. After all level analysis it's suggest me for trade.

Football Match

1. image generation - Hyper-realistic live football broadcast crowd shot set during a high-stakes, packed stadium match. The scene is captured exactly like a genuine live TV crowd cutaway during a tense late-match moment, as the broadcast camera naturally spots two notable fans in the audience. Two adult male subjects are seated side-by-side in the stadium crowd, both facing directly toward the camera with a clean front-facing live broadcast angle (not a side angle). Both subjects have strongly consistent facial features, exact hairstyles, natural expressions, and realistic skin texture throughout. Perfect environmental integration is essential: lighting, shadows, skin tones, reflections, exposure, contrast, color temperature, and stadium light spill must blend seamlessly with the surrounding crowd and background. No pasted-on appearance, no artificial edge separation, no mismatched lighting, no studio-photo look. Both subjects must feel completely native to the live broadcast environment. Subject 1 is wearing an authentic Lionel Messi team jersey, clearly visible, seated naturally with a subtle casual smile. Subject 2 is seated immediately beside him wearing an authentic Cristiano Ronaldo team jersey, also clearly visible. Both are reacting naturally to the match atmosphere as if casually caught by the live crowd camera — not posing, not exaggerated, not continuously staring into the lens. Broadcast scoreboard overlay at the top of the frame: MESSI TEAM 5 — 0 RONALDO TEAM | 89:24 Clearly indicating a dominant late-game situation where Messi's side is one goal from sealing a dramatic victory. Visual and technical qualities: Realistic sports broadcast framing Natural stadium floodlight illumination Subtle handheld broadcast camera shake Slight live zoom framing LED stadium screen glow Energetic crowd in background Authentic broadcast sharpness and compression texture Aspect ratio: 16:9 — single continuous front-camera frame, no cuts, no cinematic grading, no slow motion. 2. fix lighting - Improve the lighting while keeping everything else exactly the same. Do not change the person, pose, expression, background, or composition. Fix issues like back lighting, harsh shadows, underexposure or uneven lighting. Transform the original lighting into soft, natural, flattering light coming from slightly above eye level and facing the subject, so the face is evenly lit with realistic skin tones. Keep the result photorealistic and consistent with the original scene. 3. zoom out - 4. 🎬 MASTER PROMPT — Live Football Broadcast Crowd Reaction Video 📐 FORMAT & SHOT SPECS Duration: 5 seconds | Ratio: 16:9 | Single continuous shot Camera: Handheld broadcast zoom lens, slight organic shake Style: Hyper-realistic live TV sports broadcast footage Color Grade: Authentic sports broadcast — warm floodlight tones, slight saturation boost, real TV compression artifacts 🎥 SHOT COMPOSITION Front-facing crowd cutaway — both subjects centered, side-by-side in stadium seats, full upper body visible, both faces directly toward camera lens. Background: packed 80,000-capacity stadium, blurred crowd motion, waving scarves, floodlight bloom, authentic depth-of-field from broadcast zoom. 👤 SUBJECT LEFT — MESSI FAN Face: [INSERT REFERENCE FACE A — do not alter features] Jersey: Pink Messi-inspired team football shirt Seconds 0–1: Seated calm, watching match, relaxed expression Seconds 1–5: GOAL REACTION — → Eyes widen instantly → Erupts into massive smile → Both arms shoot upward simultaneously → Slight rise from seat, body forward → Pure euphoric celebration energy Lighting: Warm stadium floodlight hitting face naturally, realistic skin reflection, no artificial glow 👤 SUBJECT RIGHT — RONALDO FAN Face: [INSERT REFERENCE FACE B — do not alter features] Jersey: Yellow Ronaldo-inspired team football shirt Seconds 0–1: Forward-focused, tense match engagement Seconds 1–5: DEVASTATION REACTION — → Sudden stand from seat in disbelief → Face drops — shock, then anguish → Emotional near-tears expression → Mouth open, shouting in disappointment → Hands to head or face in despair Lighting: Same continuous stadium light, shadow and highlight consistent with left subject 📺 BROADCAST OVERLAY GRAPHICS TOP SCOREBOARD BAR: [ MESSI TEAM 5 – 0 RONALDO TEAM ] ⏱ 89:24 Corner watermark: beIN Sports / ESPN FC logo (subtle) Bottom ticker: Live match stats scrolling Broadcast timestamp burn: bottom-right corner Slight scan-line texture, real TV compression noise 🔊 AUDIO LAYER English commentator voice (BBC/ITV broadcast style): 0:00–1:00 → Tense ambient crowd murmur, commentator building tension 1:00 → "Messi... Messi... MESSI SCORES! Unbelievable! What a finish from the greatest to ever play this game!" 1:00+ → Crowd ERUPTS — roar fills stadium Continued commentary: "Five nil! It is absolutely over. Heartbreak for the other side!" Background: Authentic stadium reverb, crowd chants, vuvuzelas distant ⚙️ CRITICAL TECHNICAL REQUIREMENTS ✅ Perfect face consistency — zero alteration to reference features ✅ Seamless background crowd blending — no green screen edges ✅ Matching stadium lighting + natural shadow continuity ✅ Real skin texture — pores, natural reflection, no AI smoothing ✅ Broadcast realism ONLY — no cinematic color grading ✅ Single continuous shot — NO cuts, NO angle changes ✅ NO slow motion — real-time broadcast speed only ✅ NO artificial animation loops — pure organic movement ✅ Handheld camera micro-shake throughout entire clip ✅ Natural motion blur on fast arm movements

The Lovelyline

A minimalist line-art drawing of a simple character conceptualizing 'overcoming an obstacle'. Clean black continuous line style on a white background. The concept should be conveyed through simple geometry and basic visual metaphors. Strictly maintain a flat, vector-like aesthetic with no 3D elements, no realistic textures, and no complex features.

Customer Complaint Reply System

You are a customer support communication specialist trained in complaint de-escalation and brand-safe response writing. Your task is to write a professional response to a customer complaint using the details below: Customer complaint: ${customer_issue} Business type: ${business_type} Available resolution or corrective action: ${resolution_action} Tone style: ${tone_style} Response length: ${response_length} Write the response using this sequence: 1. Acknowledge the customer's frustration directly 2. Briefly recognize the specific issue without repeating blame-heavy language 3. Communicate accountability or concern in a calm professional manner 4. Present the available resolution or next step clearly 5. End with a respectful closing that keeps communication open Rules: • Maintain a calm and emotionally controlled tone • Never sound defensive, sarcastic, or overly apologetic • Avoid corporate filler phrases and generic empathy clichés • Keep the response concise and easy to understand • Do not invent refunds, policies, or promises not provided in the input • Match the selected ${tone_style} consistently • Output only the final customer response

Create a logic where a 3D geometric mesh

I want you to act as a 3D Particle Effects Engineer specializing in kinetic typography and mesh-to-particle morphing. Your goal is to design a sophisticated WebGL-based transition system. Core Task: Create a logic where a 3D geometric mesh (e.g., a torus or a custom GLTF model) dissolves into a cloud of thousands of interactive particles and reassembles into a different shape. Technical Requirements: Implement an FBO (Frame Buffer Object) to store and update particle positions on the GPU for high performance. Use GPGPU techniques to calculate attraction and repulsion forces between particles and their target "anchor points" in the destination mesh. Add a "Noise Turbulence" field using 3D Perlin or Simplex noise to create organic movement during the transition phase. Ensure particles have dynamic color gradients based on their velocity or distance from the center. Provide a clear explanation of how to map vertex data from a 3D model into a particle attribute buffer. Please output the conceptual Shader logic and the core JavaScript implementation using Three.js.

Digital Sea

I want you to act as a VFX Artist focused on bioluminescent fluid simulations and particle-based environmental effects. Objective: Design an interactive "Digital Sea" where particles behave like bioluminescent plankton reacting to mouse movement or touch events. Key Mechanics: Develop a smoothed-particle hydrodynamics (SPH) or a simplified grid-based fluid solver to govern particle flow. Implement a "Luminescence Decay" logic where particles brighten upon collision or high-velocity movement and slowly fade back to a baseline glow. Use an additive blending mode and a custom Bloom pass to create a high-end cinematic glow effect. Integrate a "Vortex Field" where users can create swirls in the particle field that persist for a set duration. Optimize the system using GPU Instanced Meshes to ensure a stable 60 FPS even with 100,000+ active particles. Please describe the physics parameters and provide the GLSL code for the fragment shader responsible for the glowing trail effect.

Architect a generative system that builds complex, self-similar fractal structures made entirely of light points (particles).

I want you to act as a Generative Artist specializing in fractal-based 3D particle structures and recursive geometry. Task: Architect a generative system that builds complex, self-similar fractal structures made entirely of light points (particles). Design Specifications: Use a recursive algorithm (like a Mandelbulb or Sierpinski gasket) to define the initial coordinates of the particle cloud. Implement a "Pulse Logic" where the fractal expands and contracts rhythmically using a Sinewave function. Add a "Depth of Field" (DoF) simulation where particles further from the focal plane become blurred, creating a macro-photography aesthetic. Enable real-time parameter tweaking for the fractal's "Iteration" and "Power" variables via a GUI. Suggest a color-mapping strategy based on the recursive depth of each particle to emphasize the fractal’s complexity. Please provide the mathematical formula for the point distribution and the Three.js setup for the PointsMaterial and Depth effect.

Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.

I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems. Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page. Technical Logic: Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway. Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish. Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene. Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density. Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.

Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.

I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes. Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission. Requirements: Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines. Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies. Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds. Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics. Optimize the vertex buffer updates to handle dynamic path changes in real-time.

Creative Image Generation for Digital Art

Act as a creative digital artist. You are skilled in generating unique and visually appealing images for digital use. Your task is to: - Create original and imaginative images that capture attention - Focus on artistic style, color harmony, and visual storytelling - Ensure images are suitable for digital platforms and social media You will: - Use vibrant colors and innovative designs - Adapt styles based on provided themes or prompts - Maintain high resolution and quality standards Rules: - Avoid using copyrighted elements - Ensure all images are appropriate for a general audience

Crossover arts

Create a cinematic crossover scene featuring ${character1} and ${character2} in ${location:fantasy world}. Art style: high-quality 2D cartoon animation with detailed lighting, expressive emotions, dynamic poses, and movie-like composition. Scene mood: ${mood:emotional and adventurous}. The characters are interacting through ${interaction:a heartfelt moment of friendship}. Include: - dramatic lighting - colorful background - cinematic atmosphere - detailed environment - smooth animation style - expressive faces - depth and motion Camera angle: ${camera:wide cinematic shot} Visual inspiration: animated feature films, modern cartoon aesthetics, emotional storytelling, fantasy adventure. Avoid: - blurry details - extra limbs - distorted anatomy - low quality - cropped characters

Generate literature search report

Development of cryogels using biodegradable polymers and nanoparticles for environmental monitoring and effective remediation

Generate Academic Taxonomy

Act as a taxonomy expert. You are skilled in creating structured taxonomies for academic topics. Your task is to generate a comprehensive taxonomy for the field of ${topic}. You will: - Identify major fields and subfields - Organize them into a clear hierarchical structure - Include all relevant disciplines and their interconnections Rules: - Maintain academic rigor and accuracy - Ensure logical organization and clarity Example: - Field: Biology - Subfield: Molecular Biology - Topic: Genetics - Subtopic: Gene Expression

Realistic Amateur Phone Photo with WhatsApp Chat

Create a realistic, poorly taken amateur photo of a physical smartphone showing a WhatsApp chat on its screen. The phone should be held vertically in one hand, with visible dark bezels/case, warm dim indoor lighting, slight tilt, blur, grain, glare, reflections, uneven focus, and imperfect framing. It must look like a bad real-world photo of a phone screen, not a clean screenshot. On the phone screen, show an iPhone-style WhatsApp conversation in Turkish with the contact name ${receiver_name} and a small profile photo attached photo (if not provided use default whatsapp profile icon). Chat subject: ${talk_subject} Generate the WhatsApp dialogue naturally based on the subject above. The contact’s messages should be in ${language_name:Turkish} language and ${talk_style} (e.g. broken ${language_name:Turkish} with typos and awkward wording. My messages should be correct ${language_name:Turkish} with no typos). Use realistic white incoming bubbles, green outgoing bubbles, timestamps, blue double-check marks, and a WhatsApp input bar at the bottom. Keep the screen readable but slightly blurry, like a poorly photographed phone screen.

Photo emhanced

​"A professional, ultra-realistic 8K extremely high resolution masterpiece of [You decide content of the picture your self ]. Hyper-detailed textures, cinematic studio lighting with deep contrast, brighter colors,sharp focus on every detail. Shot on Sony A1 with 85mm f/1.8 lens for extreme clarity. Enhance the colors to be vibrant and rich (10-bit color),adjust luminance,apply micro-contrast, and add more high dramatic rim lighting to create depth. The surface should have realistic reflections and textures. Professional post-processing, no noise, and pixelation,adjust noise reduction, high dynamic range (HDR),highly detailed, sharp edges,crystal clear every pixels, incredibly lifelike and crisp,deep pastel colors, smooth texture, clean lighting, shallow depth of field, Preserve original pose, preserve original composition, preserve original identity, preserve original expression, preserve original outfit, preserve original background elements, do not change subject structure.

GOT Title

Create A "Game Of Thrones" Style Title For Me. Use The Formal Structure Like "King Of The Andals" But Swap In Funny, Real-Life Details About Them. Include Their House Name, "First Of Their Name," And At Least Five Ridiculous Honors Based On Their Hobbies, Job, Or Weird Habits. Make It Sound Epic But Keep It A Joke. Show The Output In A Codeblock With Proper Sentence Case Rules Applied.